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Title                  : Software Engineer (C++, Python, Unity C#)
Location                : Multiple Locations (Redmond, WA/ Denver, CO/ Houston, TX/ Los Angeles, CA/ San Diego, CA) – Candidate can choose to work from any one of the locationsÂ
Nature of employment  : 12+ months- potential for extension                                 Â
Direct client
Internal job id: FT0764-1Â Â Â Â Â
Job Description:
The main function of a software engineer is to apply the principles of computer science and mathematical analysis to the design, development, testing, and evaluation of the software and systems that make computers work. A typical software engineer researches, designs, develops and tests operating systems-level software, compilers, and network distribution software for medical, industrial, military, communications, aerospace, business, scientific and general computing applications.
Job Responsibilities:
• Assist research teams in building software to evaluate and develop novel AR/VR interaction schemes.
• Write code that is reusable across research workstreams.
• Work as part of a project team to coordinate project scope and limitations.
• Projects will involve connecting novel devices to AR/VR game engine environments like Unity or Unreal, build and packaging support, and study creation.
Skills:
• Verbal and written communication skills, problem solving skills, customer service and interpersonal skills.
• Ability to work independently and manage one’s time.
• 3+ years experience C/C++.
• Experience with Python
• Experience with version control and continuous integration systems.
• Experience with C#, Unity and Unreal (especially engine integration) a plus.
Education/Experience:
• Bachelor's degree in computer science, software engineering or relevant field required.
Skills for this position:
* 1-3 years C++ & Python experience
* Experience working with Unity C#
* Familiarity with continuous integration systems & packaging systems (UPM, nuget, npm, etc)
Nice to have:
* Game engine extension experience
* Unreal engine experience
Background: Video game content creation pipeline work might be an interesting background for this. Game development, game utility authoritng.
Day to day breakdown of time will vary based on the phase of each project, but will involve assisting researchers in authoring user studies and demos while building a re-usable set of utilities for that. Coding is the primary responsibility, including content pipeline utilities, Unity/Unreal development, and build-system utilities.
Performance will be measured by how effectively over time the work accelerates study/demo creation and deployment, and tools are made useful for multiple research streams.
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C++, Python, Unity C#, Game Development
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